Next Deadline: Sunday, January 29th at 11:59PM EST
A random guard (NPC)
Aboard the ship, you can see why you wouldn’t want to spend more than a day on here. The air is thick with fumes, and the walls around you are glass and filled with strange liquids. You’d argue that this is the most poorly designed boat you’d ever seen except for the miracle that is the science station. You see an incredible long piece of paper listing hundreds of ingredients – you’d wonder what it was for, but the process seems so involved that you disregard it immediately. Hopefully other things won’t be as difficult to formulate.
“Where are we headed?” the guard aboard the ship asks. Thankfully, each one of these ships came with someone capable of operating it! The guard hands you a really rough looking map, telling you to just let him know where to land the ship and he will. While you’re welcome to go wherever you want, he encourages you to go to larger islands that are further away to take full advantage of gaining a ship this early. You eye over the map, noting the terrible, awful quality. It looks like someone just scribbled this out thoughtlessly in a couple of minutes on a piece of paper in their sketchbook! The guard apologizes, insisting that he’s been working on a much nicer map but there were time constraints and figured some map would be more useful than none what-so-ever. You sigh, telling that guard that you suppose this is true but you expect that fancy map sooner than later because this one is awful! The guard agrees wholeheartedly.
You are all now allowed to do whatever you want with your turn, keeping in mind that you will be aboard the ship for this entire turn. Also, as a team you must decide where you want to land your ship via this crude map the guard provides you with.